Welcome. This Caves of Lore Understanding Spells and Abilities Guide was written to be helpful to you, and we genuinely hope that you do.
This guide will show you how to use spells in Caves of Lore.
Spells and Abilities:
Most abilities and spells are the same, the only difference being how they’re acquired.
Depending on the ability or spell used, spells can be used in or out of combat. Some can only be used out of combat, others in combat, and others in both combat and out of combat.
Use spells and abilities to get out of combat.
To use a spell/ability outside of combat, click the action icon.
The Action menu will include a button to access your most recent ability or spell.
You can see all your party’s abilities and spells, which can be used outside combat when the Spell/Ability Menu is open. Clicking on one will activate the spell.
Combat using Spells or Abilities
To use a specific ability or spell during combat, you can either select it from your Combat slots (I will explain how to add abilities and spells to combat slots later in this guide), or click on the spells or abilities button (the same icon that you used for outside combat). This will display all of your abilities and spells. Hovering over one of them will reveal its description. Clicking on ability or spell will activate it.
Spells can be acquired using items that are attached to the character’s character, such as Spell Books. Spells can also come from other equipped items that include the spell’s enchantments.
Some spells may require a higher level in another spell before being unlocked.
In the spell tab, all spells have either an outline or a bar with a purple color. The purple outline indicates the progress to memorizing spells. The spells are used more often, and the memorization bar will fill up. Once a spell is memorized, the item used for it can no longer be used.
MIND and SPIRIT restrictions. Spells
You may have noticed in previous screenshots that some of the spells are red. There is a Mind/Spirit requirement on spells that depends on the tier they are. This requirement does not include Mind and Spirit but only at least one. If the requirement is 15, then a MIND and SPIRIT of 15 would be sufficient. A MIND and SPIRIT of 14 would not suffice.
The inventory tab allows you to view the character’s MIND AND SPIRIT.
It will be shown as red in combat if you don’t have enough SPIRIT or MIND to cast a spell. The inventory will also display a red outline.
Clicking on a spell tab with a red outline will display its MIND/SPIRIT requirement.
Music bonuses at camp and some consumables can temporarily increase MIND AND SPIRIT. They can also be modified with equipped items. Activating an obelisk can also permanently increase stats such as MIND and SPIRIT.
Abilities don’t require MIND or SPIRIT, so this does not apply.
Ability points can be used to acquire abilities. Some characters start with specific abilities. Ability points are earned after every 5 levels, when you have reached a level divisible in 5 –
The ability tab will show you all the abilities you have unlocked and a button to buy additional abilities.
You will know if you have ability points on a character by the orange dot next it. The ability tab will also be highlighted in orange. The orange number next to each ability button indicates how many ability point you have.
All abilities in the ability tab have either a blue outline (the rightmost bar) or a violet bar (the leftmost of the bars). The purple bar indicates mastery progress and a purple outline signifies that the spell has been successfully mastered. The more an ability is used, the greater the mastery bar. All abilities that were previously locked by the ability can be mastered once the ability is mastered.
Mana (MP) Costs
Every ability and spell comes with a mana cost. The ability or spell you choose will be grayed out if your character does not possess the required amount of mana (MP). Consume a consumable to increase your mana during combat. You can do this via the potion icon or through your inventory. You can consume a consumable item or rest in your camp to increase your mana. There is also natural mana replenishment. Occasionally, spells or abilities that use variable mana may be available. Like, summon monster. The inventory shows the same mana you have.
Yes, a camping music bonus can allow you to overheal and overmanage
To view the description of a spell/ability available, navigate there in the spell/ability tab and click it. A brief description will be displayed and then clicking on the information button will give you more details about the spell/ability. This information is available in the additional information regarding a spell.
Range and Blockages (Combat)
Some spells and abilities can only be cast within a specific range.
You might still be unable to use the spell there if you are within range of an enemy or spot. Certain spells require you to be in direct line of sight of the tile you wish to target. If there is an obstruction, a red indicator will be displayed to indicate that the spell or ability has been attempted.
How to manage combat slots
Combat slots make it much easier to use certain spells or abilities in combat. You can have up 8 spells and abilities in your combat slot.
You can add a spell/ability to combat slots by either dragging it into the slot or clicking the spell/ability and pressing the green “+” symbol.
Click on the combat slot to clear it. Then, press the red “x”, symbol to remove the ability or spell from that slot.
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