Welcome. This Embark Crafting Guide was written to be of use to you, and it is our honest hope that you will find that to be the case.
Inspired by the deep simulation of Dwarf Fortress, the open world survival of Minecraft, and the social interactions of The Sims. Embark is a colony management game with a focus on complex simulation in a huge living 3D world.
You can create weapons and armor in six workshops.
The Crafter will be your first location to acquire a weapon, the spear. I highly recommend that you equip each colonist with spears.
The Weaver will be the first location where you can equip your colonists with armor.
The Bowyer, the 3rd early weapon workshop, which creates throwable weapons, is located at The Bowyer.
The Jeweler makes rings, necklaces, or trinkets. These have defensive value.
The two workshops mentioned above require metal to utilize them.
The Weaponsmith is a strong weapon made from melted metal.
The Weaponsmith creates strong metal armor using smelted metal.
This Embark Crafting Guide is now complete. We would appreciate hearing from you if you have any questions or suggestions on how we may improve this post. Thank you very much; I hope you have a fantastic day! Brady’s post inspired this guide, so a big thank you goes out to him for that!
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