Lost Cartridge – Cold Read Library Card Locations and Access

Thank you for visiting, and welcome to the Lost Cartridge – Cold Read Library Card Locations and Access Guide!

The location and access to all library cards. This guide will help you gather the items you need. Collect in any amount.

Items Required

To proceed, you will require the following items.

Fire Extinguisher

Wallet

Lighter

Scissors

Rope

Plaster Hand

Handle

Block

Follow these steps for each.

Fire Extinguisher is available when you are very close to the Deer Man. Take it, and he will instruct you only to use it for its intended purposes.

Wallet: located in the washroom next to your toilet

Lighter: located under the library envelope in the employee section

Scissors are found in the section for children in the bloody book. To learn more, read the story.

Rope: Follow the stairs to the children’s section. After wandering a bit, return to the lobby.

Plaster hand: You will find it in Lovely Frederika’s Room, at the bottom left corner.

Block: A block found in the area for toys has an outline of red.

Handle: Take the plaster hand (or the can of Bepis) and give it, surrounded by blood splotches. She’ll trade them. Do not force her to take it.

To purchase a bottle of Bepis, you must use the wallet on the vending machines that have them. You can only have 5 cards in your wallet.

The First card

After the intro, enter the library and continue to play. You will see the cutscene, and then you can grab the card when Mitch stands upright again. This will give you the achievement.

Muddy Waters

This is what you’ll find in the plant. Place 5 cans of Bepis in the vending machine. You can now get a card without falling into it (texts read that when it is safe, the plant is already overflowing).

Money and Honey

There is a ticket inside the vending machine. To get it, you can use the wallet.

Lost And Found

To get this card, light a fire next to Frederika’s bedroom. Put the block into the fire, and then use the fire extinguisher. Grab your key and go back to the clock. Grab the card by pressing the keyhole.

Point Of Attack

Use the handle to attach it to the floor section of the proper computer room. The rope should be attached to the panel. Before you go down, check the movie room. The audio room, the PC room, and the movie room. Unplug the colored cords. Go down to remove the visible cords. DO NOT STEP ON ANY TEXTURES. After cutting the wires, can you step on them and go to where Adam’s cards are? Get out here.

Thousand Words

Go to the area with the eyeball creature. There is a chase. Avoid her traps. Get the card to the far side. Avoid the traps. The phone will ring and start the chase. Deer Man takes her out of the room. She is now wandering the streets like Static Man. Keep an eye on her. They cannot both be activated at once, but chase sequences are double in frequency.

The Child Inside

Caroline is in the lower corner on the left-hand side of the building. Caroline asks you for a book. It’s just above a little bird statue. After you get it, the entire area becomes a maze. There are 2 ways to get out. Ending 1 can be done in either direction, but Ending 2 is only possible with the second. The first step is to go to Caroline’s little shop and get a Summer Reading Ticket. You will then read the story to her and receive the card. The second option is going up to the car section. Find the bookshelf you find strange. Use the lighter or the scissors to take it apart and find a place to plug in your computer. This is how you access one or more chat logs. After you have completed it, you will be able to access the left computer lab.

Sweet Dreams

This one is terrifying but easy. Go to your toy room and pick the felt wall. To open the door, use the lighter on an unlit torch. To unlock the doors, use the abacus. Please set it to 315. (Bat-3., Wolf-1. Snake-5). Once you have gotten past the big sleeping monster, grab the card. The monster will not kill you if it isn’t used as the take option. Be careful, though, in case of glitches.

A Good Man in A Storm

This is Mitch’s Card. To get it, first, you must get the pa*sword for your staff computer. The username for the staff computer is Sp4c3w01f. Next, you will require a blank paper. To get this, return to your doll room. Choose the Sad Clown Doll. Use the scissors. THE DOLLS ARE GOING TO STARE AT YOU FOR DOING THIS (no danger, just creepy). It is easy to take it to the printer by the computer’s side and insert it. Go back into the computer, click “Print New Card”, and then print it. Grab the card at the printer.

Deadly Vision

This one is quite difficult and also very long. Go to the doll room and take the card from its mouth. This will begin a scene. Follow him backstage, and do as instructed. The porcelain puppet can be lit with a fire extinguisher. Continue as usual, using the scissors as needed. Once you reach the final two rooms, use a mirror to control the clown puppet. Once on the circle, use X and ESC to return to Mitch. It may take a few hits. The second room, Mitch’s, is where you will cut down the puppets. You can use the puppets to move the blonde woman over the circle in its lower left corner and the woman in red to the circle in its lower right corner. Move your puppet to a cat circle in the upper left-hand corner, then go back to Mitch. Now you can go. The card will be at the location where you fell.

That’s All, Folks

Those are all the cards. Please let me know if there are any clarifications or changes. Golde out.

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